Symbionic, a cooperative multi-player exploration game, takes a gander at the experimental. With a core value of encouraging collaboration between two players, Symbionic was created with the idea of merging digital & analog play, removing time constraints, and playing – dually – as a cyborg mouse.
Through Symbionic, players encounter a digital world riddled with puzzles, discoverable abilities, and various landscapes – and through the analog, players experiment with their linked inputs, cooperative action(s), and a (usually) non-stressful learning experience!
Credits:
Matthew Carlson – Gameplay/Controls Programmer & Hardware Designer
Cole Carpenter – Gameplay/Environment Programmer
Connor Griffin – Level Designer
Maria Salmon – Controller Designer & Project Manager
Jose Sanez – 3D Animator/Artist
If you’ll be at GDC be sure to check out this and our other student and community projects at GDC Play!