For the month of April the Albany chapter of the IGDA will be hosting a talk titled, “Game Design and VR: Designing for a New Medium” on April 4th! This talk will cover the unique challenges VR presents to game developers that one might not expect. Chris Caulfield from Catapult Games will present based on the team’s experience on creating their latest in-development game, Don’t Look Down. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.
Tech Valley Game Space, 30 3rd St, Troy, NY, 12180
Wednesday, April 4th at 7:00pm
Note: For parking, the Uncle Sams parking garage — which is only one block away from TVGS — is free after 6:00 PM on the weekdays. It is highly recommend parking there.
Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.
Can’t make the talk? You can find it here after it’s been archived!